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[ eLearning - Graphic design - Web design - Multimedia ]

Mushroom Guide.jpg

Edible Mushroom Guide Microlearning

This interactive mushroom guide was created as part of an eLearning Heroes challenge. The challenge called for a click-to-reveal interaction that would break up large amounts of information and let learners explore the content at their own pace.

 

I used the prompt to build a small reference-style experience where learners could move between different mushrooms, look through identifying information, and choose which details they wanted to explore.

Project Details

Role: eLearning Developer

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Brief: Develop a click-to-reveal interaction to break up big chunks of information so learners can explore and pull content at their own pace.

Key Features

Tabbed Navigation: Persistent tabs allow learners to move between mushrooms and revisit content at any time.

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Click-to-Reveal Content: Interactive elements reveal additional facts and information without overwhelming the main screen.

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Layer-Based Content: Each mushroom is presented within its own dedicated Storyline layer.

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Visual Progression: Timeline animations stagger the appearance of content to create a smooth reading experience.

Tools Used

Articulate Storyline 360

Adobe Illustrator (Icons and visual assets)

Adobe Photoshop (Image editing and optimization)

Freepik (Supporting icons and visual assets)

Google Docs (Content and scripting reference)

ChatGPT (Content development support)

  • I developed this interaction in Storyline,  as part of an eLearning Heroes Challenge the prompt was to use click-to-reveal interactions to break up big chunks of information so learners can explore and pull content at their own pace.

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    I focused on creating a flexible structure that allowed learners to move between sections without following a prescribed sequence. Object states were used to distinguish the selected mushroom and maintain clear visual feedback as learners navigated the guide.

  • The main interaction is a tab system that lets learners select and revisit information about each mushroom at any point. Selecting a tab changes its active state and displays the corresponding content layer.

     

    Within each section, I used click-to-reveal interactions to break the information into smaller pieces. Learners can choose which details they want to explore rather than being presented with everything at once.

     

    Using layers, object states, and triggers allowed me to keep the initial screen simple while giving learners access to more detailed information when they want it. The result is an interactive reference guide that learners can explore at their own pace.

  • The visual direction was inspired by the subject itself, using illustrated mushrooms as a recurring visual element throughout the experience.

     

    I used a subtle mushroom line-art pattern in the background, along with a watercolor-style illustrated mushroom border along the bottom of the screen. The different shapes, sizes, and earthy tones give each screen some visual character while keeping the overall design cohesive.

     

    I kept the rest of the interface relatively simple so the illustrations could add personality without competing with the information or interactions.

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