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Let's Build a Course.

Building a course is more than just following the storyboard and knowing how to use Storyline. That's essential, no doubt. But what matters even more is making sure your course is built in a way that supports what it's actually designed to do.

The build partner your storyboard deserves

Okay, you've done all the hard thinking. You've defined the learning objectives, the storyboard is signed off, and the content is ready for the next phase. The only thing missing is someone who'll take it from there, and actually build something that does all your work justice.

Coming from a background in graphic design and with my focus on e-learning + multimedia development, I genuinely care about what things look like, how interactions feel, and whether the finished course reflects the all that went into designing it. I don't cut corners on the details, because the details are usually what your audience will notice.

If...
  • You're an instructional designer or an e-learning agency with an approved storyboard and a build to deliver...

  • You need a dependable development partner, not someone you have to manage through every slide...

  • Your client expects high quality production and you need the output to match...

  • You're at capacity and need someone who can pick up the brief and run with it...

  • You want a freelancer who understands design and the business of development, not just the tools...

...then we might be a good fit.
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Why designers make good developers
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Visual consistency

I notice when something is two pixels off, when a color drifts, when a font weight breaks the hierarchy. 

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On-brand by instinct

Working within a brand system is second nature. I read guidelines and apply them across every slide.

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Honest about the tools

I know what Storyline can and can't do natively, I'll tell you straight up if there's a workaround, or if it just won't work.  

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Low maintenance

You don't need to check in constantly. I work independently, communicate when it matters, and flag issues before they become problems.

How we work together

01

Brief

Share your storyboard, assets, brand guidelines, and any technical requirements. The more context you give me upfront, the smoother the build.

02

Scope

I'll review everything, flag any questions before we start, and give you a clear timeline. No surprises later.

03

Proof of concept

Next, I present a proof of concept to make sure we're on the same page before I move into the design. If we're not, here's where we fix that and come again. This step saves us both time and money.

04

Build

I develop to the storyboard and share progress at agreed milestones.

05

Iteration

You review, I refine. I adjust based on your feedback, the more detailed the better.

06

Delivery

I'll drop all the necessary files, neatly organized, in every format you need into a shared folder. And if something comes up after, I'm not hard to find.

Selected works

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Got a build coming up?

Send me your brief, storyboard scope, timeline, and any technical requirements and I'll come back to you with availability and a project rate.

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